Postmortem
Dungeon Knight » Devlog
Our successes:
- Implement a boss level at the end of the game.
- Implement a tutorial level to allow players to be more familiar with the game
- Appropriate pathfinding allows enemy to attack player in a certain range
- Appropriate transition between rooms using teleportation
- Implement a Health Bar for the player provide feedback when is being attacked
- Collaborate well through the Unity Team
- Playing around with the lighting and sounds in the game.
Challenges:
- The overlap of the floor actually impacts the movement of the player. Have to remove the floor and rebuild it to make sure the floor is not spazzing out.
- The level transitions are not as smooth as expected and the lightings are not consistent.
- Discovered certain animations from assets moved game objects forward, causing an infinite loop for animations
- Player movement would move erratically when trying to move towards a target
What we learned:
- How to work collaboratively using Unity Team
- Using navigation meshes created from the scene to enable characters move around the world and enemies move toward characters.
- How to program click movement of the player.
- How to build a combat system to enable characters to fight with enemies.
Future revisions:
- Implement an alternative way to kill the enemy
- Slow down the attacking speed of enemies to make it more friendly to players
- Animate the player when being attacked
- Improve the aesthetic, including the UI and level design Add a variety of enemies attacks
- Add more ideas to the game to make it more complicated and have more variety for playing.
Get Dungeon Knight
Dungeon Knight
Status | Released |
Authors | ac8736, Claireh233, sigh_nou |
Genre | Adventure |
More posts
- Game DevelopmentApr 08, 2022