Postmortem


Our successes:

  • Implement a boss level at the end of the game.
  • Implement a tutorial level to allow players to be more familiar with the game
  • Appropriate pathfinding allows enemy to attack player in a certain range
  • Appropriate transition between rooms using teleportation 
  • Implement a Health Bar for the player provide feedback when is being attacked 
  • Collaborate well through the Unity Team
  • Playing around with the lighting and sounds in the game. 

Challenges:

  • The overlap of the floor actually impacts the movement of the player. Have to remove the floor and rebuild it to make sure the floor is not spazzing out.
  • The level transitions are not as smooth as expected and the lightings are not consistent.
  • Discovered certain animations from assets moved game objects forward, causing an infinite loop for animations 
  •  Player movement would move erratically when trying to move towards a target

What we learned:

  • How to work collaboratively using Unity Team
  • Using navigation meshes created from the scene to enable characters move around the world and enemies move toward characters.  
  • How to program click movement of the player.
  • How to build a combat system to enable characters to fight with enemies. 

Future revisions:

  • Implement an alternative way to kill the enemy 
  • Slow down the attacking speed of enemies to make it more friendly to players
  • Animate the player when being attacked 
  • Improve the aesthetic, including the UI and level design Add a variety of enemies attacks  
  • Add more ideas to the game to make it more complicated and have more variety for playing. 

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